Product CGI & Motion
ExplorePhotoreal renders and cinematic product animation for beauty, fragrance, drinkware, jewelry, automotive and consumer tech.
Product CGI · 3D animation · Web-ready 3D
I help brands create cinematic product animations and photoreal CGI — and help development teams launch optimized GLB/glTF assets for interactive websites, configurators, and real-time experiences.
From a commercial film to an interactive GLB, I care how the work looks, how it performs, and how easily your developers can use it.
Selected renders and motion studies. Hover a clip to play it; tap on touch screens.
Cinematic product CGI for brands and developer-ready 3D assets for interactive experiences, alongside turnkey mobile game ad creatives.
Photoreal renders and cinematic product animation for beauty, fragrance, drinkware, jewelry, automotive and consumer tech.
Optimized GLB/glTF assets with PBR materials, clean hierarchy and documentation, ready for Three.js, React Three Fiber, model-viewer and AR.
3D-animated ads and concept variations, built on three years inside a mobile-games creative studio.
Three web-ready 3D projects, with the constraints, decisions and verified client feedback behind them.
All case studies
A large interactive storytelling environment for mobile: modeling, texturing, lightmap baking, animated elements and heavy GLB optimization against a 100k-polygon, 5 MB budget.
A customizable tote asset for e-commerce configurators: bag constructions, handles, zippers, pockets, PBR color zones and dynamic logo placement in one clean hierarchy.
Coin-cell battery packaging as a lightweight GLB that keeps every line of print readable when the client's viewer flips it around.
Feedback from clients on completed projects.
Communication was among the best I’ve had with a remote freelancer. Updates nearly every day, problems flagged early, and he was honest about where his expertise ended rather than overpromising. […] I’d hire him again without hesitation.”
Vlad is an excellent specialist in his field! He knows 3D software very well, knows how to build a composition and offers interesting ideas.”
Friendly and efficient. Highly recommended.”
I came to 3D from cinema: the lighting, the camera moves and the patience of a film set are still how I think about a product shot. Five years on, that approach runs from photoreal stills to real-time assets a developer can drop straight into a configurator.
Cinema 4D and Redshift are home; Blender when the pipeline asks for it.